Datasheet for Buildings

These tables cover base concepts of buildings in the game.

Construction resource buildings

These are the very foundation of your economy as building bigger buildings requires both boards and stones. Granite is a limited resource!

BuildingType / Boards / StonesInhabitant / ToolConsumes / Produces

Woodcutter
Hut
Woodcutter
Axe
πŸŸ₯ Tree (terrain)
🟩 Log

Forester
Hut
Forester
Shovel
πŸŸ₯ -
🟩 Tree (terrain)

Stonemason
Hut
Stonemason
Pick-axe
πŸŸ₯ Granite (terrain)
🟩 Stone

Granite mine
Mine
Miner
Pick-axe
πŸŸ₯ Bread, Fish, Ham
🟩 Stone

Sawmill
House

Carpenter
Saw
πŸŸ₯ Log
🟩 Board

Food resource buildings

You will eventually run out of fish and wild animals. Grain and water, and thus bread and ham are endless resources.

BuildingType / Boards / StonesInhabitant / ToolConsumes / Produces

Fisher
Hut
Fisher
Rod and line
πŸŸ₯ Fish (terrain)
🟩 Fish

Farm
Castle

Farmer
Scythe
πŸŸ₯ -
🟩 Grain

Mill
House

Miller (Worker)
-
πŸŸ₯ Grain
🟩 Flour

Well
Hut
Worker
-
πŸŸ₯ Water (terrain)
🟩 Water

Bakery
House

Baker
Rolling pin
πŸŸ₯ Flour, Water
🟩 Bread

Brewery
House

Brewer (Worker)
-
πŸŸ₯ Grain, Water
🟩 Beer

Hunter
Hut
Hunter
Bow
πŸŸ₯ Animals (terrain)
🟩 Ham

Pig farm
Castle

Pig breeder (Worker)
-
πŸŸ₯ Grain, Water
🟩 Meat

Slaughterhouse
House

Butcher
Cleaver
πŸŸ₯ Meat
🟩 Ham

Mineral resource buildings

Metalworks produces tools randomly based on tool priorities. The tools window can be opened from Main selection window. Minerals are a limited resource!

BuildingType / Boards / StonesInhabitant / ToolConsumes / Produces

Coal mine
Mine
Miner
Pick-axe
πŸŸ₯ Bread, Fish, Ham
🟩 Coal

Gold mine
Mine
Miner
Pick-axe
πŸŸ₯ Bread, Fish, Ham
🟩 Gold

Mint
House

Minter
Crucible
πŸŸ₯ Coal, Gold
🟩 Gold coin

Iron mine
Mine
Miner
Pick-axe
πŸŸ₯ Bread, Fish, Ham
🟩 Iron ore

Iron smelter
House

Iron founder
Crucible
πŸŸ₯ Coal, Iron ore
🟩 Iron

Metalworks
House

Metalworker
Tongs
πŸŸ₯ Board, Iron
🟩 Tools

Armory
House

Armorer
Hammer
πŸŸ₯ Coal, Iron
🟩 Shield, Sword

Military buildings

A new soldier is generated in any Headquarters, Storehouse or Harbor when one Shield, Sword and Beer is available in storage.

BuildingType / Boards / StonesInhabitant / ToolConsumes / Produces

Lookout tower
Hut
Scout
Bow
πŸŸ₯ -
🟩 Visibility

Barracks
Hut
Soldier x 2
Sword, Shield, Beer
πŸŸ₯ Gold coin
🟩 Soldier upgrade

Guardhouse
Hut

Soldier x 3
Sword, Shield, Beer
πŸŸ₯ Gold coin
🟩 Soldier upgrade

Watchtower
House

Soldier x 6
Sword, Shield, Beer
πŸŸ₯ Gold coin
🟩 Soldier upgrade

Fortress
Castle

Soldier x 9
Sword, Shield, Beer
πŸŸ₯ Gold coin
🟩 Soldier upgrade

Catapult
House

Worker
-
πŸŸ₯ Stone x 4
🟩 Swear words

Storage and transportation buildings

Donkeys double the rate merchandise travels on road (flag-to-flag), however on expedition mission maps donkeys behave buggily and get transported all the time from one harbor to another. Avoid donkeys when building ships.

Transportation times increase if you don’t build storehouses.

BuildingType / Boards / StonesInhabitant / ToolConsumes / Produces

Donkey breeder
Castle

Donkey breeder (Worker)
-
πŸŸ₯ Grain, Water
🟩 Donkey

Storehouse
House

-
-
πŸŸ₯ Storage
🟩 Storage

Shipyard
House

Shipwright
Hammer
πŸŸ₯ Board
🟩 Boat, Ship

Harbor
Campaign missions only!
Coastal castle

Ship needed for transportation and expeditionsπŸŸ₯ Storage
🟩 Storage

Comments