Create random maps for The Settlers II and RttR!
This is an old version! Also check out the current version!
A seed will determine the general shape of the land created. Everything else that will be done after seed will be based on what the seed tells. Only a few things will not depend on it (such as random noise or player placement).
Unlike other map generators the seed in this generator is the size of the map. This gives you a lot of potential for creating a great variety of different kinds of maps with the same tool and same generic rules that are applied based on the seed.
Tips:
Super flat: 1, 1, 999, 999, 999, 999 (1 - 30 starting points)
Mars: 1, 999, 500, 500, 500, 500 (1 - 30 starting points)
Height map determines the flatness or roughness of the map. Water is placed on the Base Level, while mountains are determined with their own logic. In the next step you can choose what will actually represent "water" and what will be "land". Mountains are such a hard requirement in the game that you can't directly replace them with another texture.
Here you can control the general appearance, feel and playability of the map via textures. You can choose between three different terrains and control representation of general "land" and "water" areas. For instance, you can replace water with lava or prefer savannah over meadows.
Nothing special here: just set the number of players and the engine attempts to generate as many players as you want.
Sorry, no customization options available at this time.
Once the TODO list above is complete... we are out of alpha and then good enough for GitHub.
Read more about the games at settlers2.net