Terrain:
Changing texture here makes a direct texture mode change. This may give odd results such as "floating ice on water" tile appearing on top of mountains that used to have snow there.
Players: 0
Animals: 0
Player 1: - x - (leader: -)
Player 2: - x - (leader: -)
Player 3: - x - (leader: -)
Player 4: - x - (leader: -)
Player 5: - x - (leader: -)
Player 6: - x - (leader: -)
Player 7: - x - (leader: -)
Power tools
These tools give options for manipulating maps in ways that help give maps some more character. Many user made maps made using the original Map Editor bundled with The Settlers II have an issue of being too flat. These tools make it easy to fix such things.
Randomizes height a little bit on land. Ignores water, snow and lava. Good for maps that are fully flat, giving a more "professional" touch to them.
Note: this page uses new JavaScript features that are, at the moment of writing, working smoothly only in Firefox and Chrome. Opera and Safari work, but not as nicely. Internet Explorer is adding support in next major version.
This is a work in progress so some nice features like map download are to be implemented.
Progress
A map file has 14 blocks.
Block 0 [height]: 100%
Block 1 [texture ▲]: 100%
Block 2 [texture ▼]: 100%
Block 3 [roads]: 0%, no need in JavaScript (reserved for savegame editing)
Block 4 [object index]: 0%, needs some further research
Block 5 [object type]: 0%, needs some further research
Block 6 [animals]: 0%, no need in JavaScript (use as extra buffer!)
Block 7 [unknown]: 0%, no need in JavaScript (reserved for savegame editing?)
Block 8 [sites]: over 99%, minor differences in current implementation, to be fixed later
Block 9 [unknown]: 0%, no need in JavaScript (reserved for savegame editing?)
Block 10 [unknown]: 0%, no need in JavaScript (reserved for savegame editing?)
Block 11 [resources]: 100%, different but less buggy implementation
Block 12 [gouraud]: 100%, identical
Block 13 [areas]: 100%, different but better implementation